...reduxed and finally completed after only, what, several months of sitting on the backburner.
Given that there are 13 more of these as sequential panels (see below), not to mention several more that were stand alone illos, it goes to show: Haste makes waste when you're trying to sprint a marathon with a full pack.
That is to say, quality control suffers when more is added to your plate at any one time.
Also, being awake when you're drawing tends to help.
Showing posts with label redux. Show all posts
Showing posts with label redux. Show all posts
Saturday, May 02, 2015
Friday, May 01, 2015
Kaiju Redux
Goes without saying, another retake on an older piece from... I don't even remember anymore. Originally did these as an ode to Mr. Tom Perkins' art book. (Scroll down to about the 9th selection.)
(One of several digital drawovers on the original Colerase sketches.)
Friday, April 24, 2015
Fraulein Redux
(Edit as of 6/18: Redid this after sitting here for 3 years. If history is only written by the victors, then count this a small win for me. For now, anyhow.)
Wednesday, April 22, 2015
Viking Onderzoek Redux, plus sketch studies
Alright, let's try this one more time:
Whether weeks, months, or years have passed, this constant need to go back and redux older work, it's making me realize how important focus is, that it's not enough
to just plug away at something and hope that some sort of osmotic
improvement will be had via the lone act of pencil to paper (or stylus to Cintiq, for all you hardcore industry folks out there); but rather making a concerted effort to
note mistakes and weaknesses, to learn and practice correct understructure, understanding
in real time the principles of dynamics, clarity and balance... Just
generally being aware of not only what you're doing, but what you're
going for.
Most importantly, to have a set of technical drawing principles to abide by, a checklist of "Alright, hit that first; now onto this." I know I do, it's just a matter of formalizing it and "doing it to such a degree... that you're eventually not even aware of it." (The Book of Five Animation Discs.)
Am thinking one of the overarching first principles is: Sit on your work. Come back and look at it with fresh eyes.
And not to demotivate the Inktober crowd, but: Never ink or commit to your first pass. At least, not until you've practiced the former. The old sketchbooks are a testimony to this.
Anyhow, I think stepping away from the main piece and doing studies helped, whether in the margins or on a completely separate file. Given that Photoshop allows dragging and dropping between files, why stick yourself to one cramped canvas to figure something out:
Most importantly, to have a set of technical drawing principles to abide by, a checklist of "Alright, hit that first; now onto this." I know I do, it's just a matter of formalizing it and "doing it to such a degree... that you're eventually not even aware of it." (The Book of Five Animation Discs.)
(The drawing of the sculpture's been floating around since November. Added the girl over the weekend.)
Am thinking one of the overarching first principles is: Sit on your work. Come back and look at it with fresh eyes.
And not to demotivate the Inktober crowd, but: Never ink or commit to your first pass. At least, not until you've practiced the former. The old sketchbooks are a testimony to this.
Anyhow, I think stepping away from the main piece and doing studies helped, whether in the margins or on a completely separate file. Given that Photoshop allows dragging and dropping between files, why stick yourself to one cramped canvas to figure something out:
(Still a bit too literal.)
Friday, April 18, 2014
Alien Abduction take II
...The cardinal rule of drawing: Your 1st pass is almost always never your last.
(Our chimera supermodel looks a bit more worried here, which is good I guess, since more emotion in an illustration is theoretically a plus, both from a design and a story angle. Our resident proletarian android also has a bit more bounce or action to his pose, if not less rendering. Again, which of the two is more important at this stage of drawing?... Exactly.)
The mysterious Erlenmeyer Flask continues to change hands. Stay tuned.
(Our chimera supermodel looks a bit more worried here, which is good I guess, since more emotion in an illustration is theoretically a plus, both from a design and a story angle. Our resident proletarian android also has a bit more bounce or action to his pose, if not less rendering. Again, which of the two is more important at this stage of drawing?... Exactly.)
The mysterious Erlenmeyer Flask continues to change hands. Stay tuned.
Labels:
character design,
chimera,
cintiq,
comics,
illustrations,
redux,
robot designs,
robots,
Soviet,
UFO,
vignettes,
X Files
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