Saturday, January 19, 2019

Character Design Challenge 01

Pretty sure these were the first attempts at #drawthisinyourstyle over on Instagram. It was a cool character design by Max Ulichney, and was a challenge to try to figure out how to take a design that starts to cross over into that UPA style of flat graphic (especially this guy's hair) and making it more three-dimensional without losing the original intent or feel.

Saturday, December 22, 2018

70s and 80s Shopping Mall Americana

Random character designs I did awhile ago. Some of these ended up used for a larger piece (below).

Pulled as many memories as I could from high school movies (sorry folks, too young for this time period) and my older siblings' yearbooks, as well as a documentary on Youtube I ran across about the Oak Park Mall (Kansas) during the early 80's. Tons of feathered hair and thermal jackets:



Sunday, December 16, 2018

Sunday, December 09, 2018

First Gen Nintendo Mashup - Part 1

Another potential print for next year's Forget Me Not: Art Against Alzheimer's charity art auction, run by former Allan Hancock animation alumni Mr. Brandon Tokunaga.

Guest appearance by world traveling photographer @karasushirow, who requested herself drawn as Samus. Her atmospheric and introspective photos of Japanese provincial towns and countryside are also featured in the show, so give her stuff a look.

Friday, November 16, 2018

Chimera Girl Run Poses



Several pages of me playing animator once again and trying to figure out how a quadruped gallop would work in human form. Not necessarily key frames or inbetweens either, just playing with shape silhouette dynamics while thinking in terms of of the next frame or pose if it were hand animated.

Don't remember where chronologically these drawings were made, but below is a letterbox beat board that got closest to a clean pose.

Thursday, November 08, 2018

Cosmonaut Girl Revision and Redux

So to switch up the whole characters standing around theme, here's a sci fi character, standing. And looking at something. Revisions of an older piece from back around 2012 or so, including a redraw on the original piece (below). Is difficult to keep the facial geometry simple the more colors and textures that get added.

Sunday, November 04, 2018

Post Halloween Environment Design

This got a higher-than-average number of likes over on Instagram for some reason. Played around with having a larger drawing as if it were shot through a long lens to see if I could cut in closer to the characters and get decent or interesting compositions without having to rely on a) action poses and b) wide angle perspective tricks. Individual close-ups below:


(Cheated this one with a blur filter to give it some atmosphere.)

Saturday, November 03, 2018

Dirty Harry vs Michael Myers version 2

Post-halloween update. Second version drawn from scratch. Not a draw over, no reference, for anyone wondering if I cheat it.

Thursday, November 01, 2018

Halloween Illustrations and Character Designs


Some post-Halloween illustrations. Above: Old prop design from a series I worked on, which got the color treatment. Below: Some witch character designs, turns and exploratory sketches. Consistency with character design and turns is a bit of a dragon chase, in that it can be done, is a good ability to have, but can ultimately distract from the key things in drawing (fluidity, spontaneity, dynamic balance) while coming up with concepts.
Of course, it can go the other way with a one-off drawing in a dynamic pose looking great... until it comes time to replicate that from another angle or in an overall design. Guess it all depends on how far you're willing to allow the visual language in a given world to stretch.

Saturday, October 27, 2018

Saturday, October 20, 2018

Animation Hellhole Memories Part 3.2

Side by side comparison of day / night lighting treatment. The first one is how I tend to remember it since it was late afternoon or sunset when we'd stop by either Chopstix or the next door Gamestop or coffee place (also since gone), before we all drove back to our sleepy suburban towns for the night.

- Cleaner cropped version from the last post:

Saturday, October 13, 2018

Animation Hellhole Memories Part 3

Several pieces that are still in the rough stages, revolving around my scattered memories of the cheap Chinese place we used to hit after animation class over at Allan Hancock, way back during the pre-CalArts days. It's long since gone, but like the old animation classroom or the courtyard next to it there's a bit of nostalgia and comfort for those places which colors my memories. Hence the inclusion of 8 or 16 bit characters and time traveling supermodels in these pics.

No photos that I know of exist for any of these places other than the few I have or of what there is online showing what they've become the meanwhile. Which in some ways makes them more special, not least of which is that it forces me to create the rest of what I can't remember.

In any event, sketch pages showing my thought process. In Pinterest form.

Friday, September 07, 2018

Animation Hellhole Memories Part 2



Colored versions of the Allan Hancock Animation Hellhole crew playing Worms: Armageddon at my old place, and the Calarts Cube 5 crew playing Halo at the ever leaky Woodglen Venture apartments.

Below are more WIPs / beatboards of the Allan Hancock College days. Some liberties were taken with the cast of characters, in case anyone was wondering if I went to school with a salamander, capybara, Samus, or a witch. Which is still uncertain with at least a few of those, truth be told.
But again, the whole exercise was to try to recreate the Fine Arts Department from memory alone, especially the courtyard outside of Buildings E and F, since there's next to no reference for this other than Google Maps and my own hazy recollections.

There are more images and details posted over at my Wordpress page.

Saturday, September 01, 2018

Animation Hellhole and CalArts Memories, WIPs

Series of recent unfinished sketches revolving around memories of both the pre-internet days of the Animation Hellhole at Allan Hancock College (panel 1), and the later post-internet days at Apartment 131 across the street from CalArts (panel 2).

As you can see, a majority of the time in both situations revolved around carefully researching the emerging world of interactive software.

(The second set of panels below are mostly based on the Hellhole days:)
The actual animation hellhole was literally a renovated janitor's closet inside the Arts Department at Hancock. It still had a working sink and some leftover mops, but it was also stuffed with state of the art second hand animation gear, both digital (two pieced together PCs, security cameras, a VCR) and traditional (an animation disc with several 80W bulbs cooking overhead and underneath).

One notable exception to the historical accuracy of these pics is the super model time traveler featured in the last frame, but otherwise I tried to keep it faithful to the crew, situations, and atmosphere of the time: Endless days of drawing, shooting animation or the sh*t, running off to Chopstix for cheap Chinese food (a miracle for the Santa Maria/Orcutt area in the early 2000's), digging around Gamestop or Blockbuster for Playstation games, endless nights playing Worms: Armageddon or Puzzle Fighter, planning our next trip to San Luis to either get art supplies at Law's Hobby or whatever art books and comics they had at Captain Nemo's.

Again, keep in mind that for most of us it was pre-internet, pre-Amazon, pre-smart or even cell phone. You got by with what you could find and took it all in with the company of friends.

Sunday, August 26, 2018

Art Against Alzheimers 2018 - Street Fighter submissions

Two sets of Street Fighter prints I submitted to this year's Forget Me Not: Art Against Alzheimer's, run by Mr. Brandon Tokunaga. (Ibuki for the first pic; Cammy and Chun Li for the second. An unfinished first pass of the Ibuki illustration can be found here.)

All proceeds were donated to Alzheimer's research as well as Alzheimer's care and assistance. That said, the theme for the art has been increasingly pop related, esp. with vintage video games taking a lion's share of the print submissions. Given that the show made a good chunk of change this year, I'd say that's a winning strategy, and for a good cause.