Friday, April 24, 2015

Fraulein Redux

...For the umpteenth time. Besides the drawing that's done at work and the two or three sketches or comic panels in the evening, these redux pieces are my final winding down for the day. Out with the old, in with the new - or at the least, the settling of old drawing debts and sweeping out the cobwebs.

Wednesday, April 22, 2015

Viking Onderzoek Redux, plus sketch studies

Alright, let's try this one more time: 

Whether weeks, months, or years have passed, this constant need to go back and redux older work, it's making me realize how important focus is, that it's not enough to just plug away at something and hope that some sort of osmotic improvement will be had via the lone act of pencil to paper (or stylus to Cintiq, for all you hardcore industry folks out there); but rather making a concerted effort to note mistakes and weaknesses, to learn and practice correct understructure, understanding in real time the principles of dynamics, clarity and balance... Just generally being aware of not only what you're doing, but what you're going for.

Most importantly, to have a set of technical drawing principles to abide by, a checklist of "Alright, hit that first; now onto this." I know I do, it's just a matter of formalizing it and "doing it to such a degree... that you're eventually not even aware of it." (The Book of Five Animation Discs.)

(The drawing of the sculpture's been floating around since November. Added the girl over the weekend.)

Am thinking one of the overarching first principles is: Sit on your work. Come back and look at it with fresh eyes.

And not to demotivate the Inktober crowd, but: Never ink or commit to your first pass. At least, not until you've practiced the former. The old sketchbooks are a testimony to this.

Anyhow, I think stepping away from the main piece and doing studies helped, whether in the margins or on a completely separate file. Given that Photoshop allows dragging and dropping between files, why stick yourself to one cramped canvas to figure something out:

(Still a bit too literal.)

Saturday, April 04, 2015

Nordic vs Hellenic

Slightly reworked color panel from the Viking Fraulein Onderzoek series some months back. More over at the Tumblr:

(Part 1)
(Part 2)
(Full color panel)

Monday, March 30, 2015

Scum and Villainy

...Rounding out the Boba Fett Youth post from a few weeks ago. Plus, work's been an interest place this past month.

And, a preview for the next set of illustrations:

Sunday, March 15, 2015

Boba Fett Youth

In honor of the long anticipated - by me - re-release of a favorite band from my misspent youth, Boba Fett...Youth.

Was listening to these guys well before the CalArts days, well before the animation hellhole days at Allan Hancock College... well before the internet. In short, these guys played, toured, recorded, and disbanded before art became my fulltime occupation, when "1337" still meant one thousand three hundred and thirty seven. And before corporate copyrights were as monolithic as they are now.

Anyhow, interesting punk band that had as many memorable progressive technical chops as they did endearing f*ck ups. And great album artwork to boot. Here's the link:

Boba Fett Youth - Punks In Vegas archive.

Highly recommend the full length LP, though the Rare and Unreleased has some notable tracks. Favorites include Crush Kill Destroy, Dress the Part, Big City Soup, Compromise, Shrug/Scumrider (treated as one song in my mind), and Everything's Fine, anthem for our group's countless nights on hilltops launching water balloons - or most anything else, not excluding fishing weights - at suburban housing tracts.

Indeed, Mr. Lucas and Williams, they do play the Imperial March in one of their songs. You're welcome.

Speaking of music and art, a work-in-progress that's been tooled with for the past few months. Inspired by several Rush songs (and yes, am going to list them now): Analog Kid, Red Barchetta, and The Body Electric.

Sunday, February 15, 2015

Acheulean Wide Shot plus Works In Progress

Newer drawings of an old idea, from an old book, on even older subject material.

...Yes, that made perfect sense.

Dug up an old story idea after having gotten a couple of books illustrated by Zdeněk Burian. Fun stuff to look at if you're into the magic of primal stories and wildlife.
(Simplified color version, minus the filtered light in the background.)

And a couple of WIPs based off the same theme:

Monday, February 09, 2015

Nordic vs Hellenic

Part of a series of fight scene vignettes posted over at the Tumblr:
~ Part 1
~ Part 2

(Also, revised the illustration from the last post. Streamlined some of the shapes and lines on the lady. Pauca sed matura indeed. Seeing your work the day after and in thumbnail format never fails to make for fresh eyes - and to see all of the awkward points in shape and line rhythm.)

Sunday, February 01, 2015

Few But Ripe

The old blog banner's been up for, what, several years now. So, time to give it an overhaul. Will make the actual banner later on if the illustration above holds up to scrutiny over the next few days. 
The uncolored initial first pass. Didn't like the position of the arms, though the perspective on the gun's magazine adds a little extra something. If I'd really been on the ball with harping on the underlying meaning of "pauca sed matura," I'd have given her a plate of grapes instead.
"I believe many works in this world are unnecessary.  I think there are a lot of them like that.  At one point, I thought if I had the time to be making anime like that, I'd rather devote my energy somewhere else... Create 100 things in 10 years or create 1 thing in 10 years." ~Yoshiaki Nishimura

"How do we know movies are even worthwhile?  If you really think about it, is this not just some grand hobby?" ~Hayao Miyazaki

Quotes taken from a recent post by Mark Mayerson discussing the new documentary "Kingdom of Dreams and Madness," which apparently covers Studio Ghibli's production philosophy during "Kaze Tachinu" (The Wind Rises).

Saturday, January 31, 2015

Beta Euthynus Proto Comic Roughs, cont'd

Some lighting and tone studies for what would either be rough comic panels or extremely clean storyboards. Give it another 5 years and these will be considered 1st pass thumbnails.