Friday, June 07, 2019

Character Design Challenge - 06 - #skyfishking

The last one of the Sky Fish King series. Added the two additional post-script illustrations and reference pages at the bottom that were part of the original Instagram post.

I did a few more #drawthisinyourstyle's after this based on other folks' characters, but as with most things industry or internet it has its limits. Maybe I'll pick it up again at some point, but that well has been drawn enough from for now I think but blah blah blah. Basically I got bored with it after while, and grossed out by seeing how clique-y folks from the studio system get, even when it's something online that's supposed to be fun involving other folk's art. Am not sure whether to blame them or the corporate culture they're immersed in everyday when they act like that. Maybe it's a generational thing, maybe an occupational hazard when ego meets millstone, but I doubt either one of those is the sole cause for people turning into insects and only recognizing others that occupy the same hive (and not even then).

Sunday, April 28, 2019

Character Design Challenge - 05 - #skyfishking

Technically the first version I did of @jakemorrisonart's Sky Fish King series. Added the extra dunkleosteus character (Dunkleosteoid?) on the side, as much to take up negative space as to add a little more character fun and an additional thumbprint of mine. And as always, @meekius' piece was also a factor in how this turned out.

Saturday, March 23, 2019

Character Design Challenge - 04

(Full image below.) Another #drawthisinyourstyle using @jakemorrisonart's character design, as well as referencing @meekius' take for inspiration.
This was the first of three versions I did. (I'll post the other two soon.)

The fish's scales were probably the most difficult to codify since there are so many different shape choices going on around the head area. Should have taken a cue from the other two characters and simplified it somewhat. But, that's part of the fun of doing these character design challenges, reinterpreting not only someone else's designs but playing around with whatever you come up with, and not worrying about whether it'll work the first time or fit into some corporate animation production pipeline. Part of the process of designing should involve room to breathe and explore, to have fun, *and then* refine for efficiency's sake. 

Saturday, February 02, 2019

Character Design Challenge - 03

Another bit of covert fanart. #drawthisinyourstyle, this time using @porkbellyramen's submission of a moto girl getting her gear on. I wasn't all that happy with the forced perspective in the full piece below, but I think if there's enough abstract in the design with bolder graphic shapes, things that are more literal and fragile in a drawing like perspective or anatomy can be overlooked or forgiven.


Sunday, January 27, 2019

Character Design Challenge - 02

Realistically, this was my #4, but whatever. The full sized version below was my second take on @joriouxdraws' #drawthisinyourstyle submission. Most everyone's take was pretty much keeping to Jo's illustration, so I figured on doing a fuller scene with background and a little bit of atmosphere.


Saturday, January 19, 2019

Character Design Challenge 01

Pretty sure these were the first attempts at #drawthisinyourstyle over on Instagram. It was a cool character design by Max Ulichney, and was a challenge to try to figure out how to take a design that starts to cross over into that UPA style of flat graphic (especially this guy's hair) and making it more three-dimensional without losing the original intent or feel.

Saturday, December 22, 2018

70s and 80s Shopping Mall Americana

Random character designs I did awhile ago. Some of these ended up used for a larger piece (below).

Pulled as many memories as I could from high school movies (sorry folks, too young for this time period) and my older siblings' yearbooks, as well as a documentary on Youtube I ran across about the Oak Park Mall (Kansas) during the early 80's. Tons of feathered hair and thermal jackets:



Sunday, December 16, 2018

Sunday, December 09, 2018

First Gen Nintendo Mashup - Part 1

Another potential print for next year's Forget Me Not: Art Against Alzheimer's charity art auction, run by former Allan Hancock animation alumni Mr. Brandon Tokunaga.

Guest appearance by world traveling photographer @karasushirow, who requested herself drawn as Samus. Her atmospheric and introspective photos of Japanese provincial towns and countryside are also featured in the show, so give her stuff a look.

Friday, November 16, 2018

Chimera Girl Run Poses



Several pages of me playing animator once again and trying to figure out how a quadruped gallop would work in human form. Not necessarily key frames or inbetweens either, just playing with shape silhouette dynamics while thinking in terms of of the next frame or pose if it were hand animated.

Don't remember where chronologically these drawings were made, but below is a letterbox beat board that got closest to a clean pose.

Thursday, November 08, 2018

Cosmonaut Girl Revision and Redux

So to switch up the whole characters standing around theme, here's a sci fi character, standing. And looking at something. Revisions of an older piece from back around 2012 or so, including a redraw on the original piece (below). Is difficult to keep the facial geometry simple the more colors and textures that get added.

Sunday, November 04, 2018

Post Halloween Environment Design

This got a higher-than-average number of likes over on Instagram for some reason. Played around with having a larger drawing as if it were shot through a long lens to see if I could cut in closer to the characters and get decent or interesting compositions without having to rely on a) action poses and b) wide angle perspective tricks. Individual close-ups below:


(Cheated this one with a blur filter to give it some atmosphere.)

Saturday, November 03, 2018

Dirty Harry vs Michael Myers version 2

Post-halloween update. Second version drawn from scratch. Not a draw over, no reference, for anyone wondering if I cheat it.

Thursday, November 01, 2018

Halloween Illustrations and Character Designs


Some post-Halloween illustrations. Above: Old prop design from a series I worked on, which got the color treatment. Below: Some witch character designs, turns and exploratory sketches. Consistency with character design and turns is a bit of a dragon chase, in that it can be done, is a good ability to have, but can ultimately distract from the key things in drawing (fluidity, spontaneity, dynamic balance) while coming up with concepts.
Of course, it can go the other way with a one-off drawing in a dynamic pose looking great... until it comes time to replicate that from another angle or in an overall design. Guess it all depends on how far you're willing to allow the visual language in a given world to stretch.

Saturday, October 27, 2018