Wednesday, December 10, 2014

Athena's Owl - Vignettes


...And the greytone version. Had to jettison some of the metallic and floor highlights since those were done later on in color. Odd how depending on the colors chosen, the tone seems darker than the greytone study.

And one half of a character page from this past month.

Saturday, November 29, 2014

Beta Euthynus Chimera Duo

Two characters that have gotten the most drawing mileage from me this past year. Skipped the greytone stage and just hit the colors as I would 2-tone, adjusting opacity on the layer as needed. Along with a host of other drawings, this one's gotten a few reworkings; but I need to make a point of just saying "~Fin~"and throwing it out there after a reasonable time instead of after months or years. Personal habits needs to overlap with professional.

(And, the Viking pic from last week. Reworked older bamboo mat painting from several years ago, revisions done in Photoshop. Not entirely happy with it, but when am I ever going to be, amirite.)

Athena's Owl sketch, WIP cont'd

Reworked from last week. Toned, as well as some of the shapes and lines on the girl being changed, the aim being to make the overall line rhythm of the character smoother. Fewer hatch and overlap lines, etc. The less noise when things are busy, the better.

Saturday, November 22, 2014

WIP

Like I said, plenty more where the previous came from.

Athena's Owl - sketches


Several unfinished Cintiq studies of "Athena" and her owl. Several more besides these in the works, along with a grip of other illustrations that need tying down.


Saturday, November 08, 2014

Beta Euthynus 5, plus sketches

Tone studies are killing me. Should have probably picked an easier environment to render other than the bridge of a spaceship. Part of the reason I'm doing these is to get the mind geared towards thinking about the lighting and environment when coming up with a composition; that and to try to vary from shot to shot the amount of space and distance being used. In short, to get away from close- and medium- and to feel comfortable with long-angle shots to convey the mood and acting. The challenge of having a somewhat detailed environment (which includes lighting) is to not shortchange it and to see it through to the end. Tends to make the work bottom heavy, since rendering the background's probably the last thing I get to before the tone work.

...Some sketches of our character during Happy Hour:






Sunday, November 02, 2014

Hallowet

Halloween ended up being rained out this year around these parts. Though a massive letdown for kids, hooligans, and hipsters alike, suited me just fine - the more atmosphere any day, the better. Anyhow, threw a quick color pass over this just to see if the tones were working out alright. That, and the fact that I don't have an actual color scheme for these characters and didn't want to bother with it.
(The initial tone pass. Had to adjust the overall opacity and lighten the tone slightly once the color was laid down. It pays to keep any tone layers (as well as color, linework, etc.) in their own separate Folders in Photoshop. Simplifies the task of making universal adjustments when needed.)

Friday, October 31, 2014

Beta Euthynus 4

Bit more comic panel approach to sell the idea of passage of time.

Saturday, October 25, 2014

Beta Euthynus 3, plus sketches

Next installment. This suffered a few retakes, namely the girl's face and the gorgonopsid's general line of action in the chair. Redid the latter as a reverse S shape, which made it a little more pleasing to... well, my eye.

Some sketch pages from several months ago:
Literally the last page in the sketchbook.