Saturday, October 13, 2018

Animation Hellhole Memories Part 3

Several pieces that are still in the rough stages, revolving around my scattered memories of the cheap Chinese place we used to hit after animation class over at Allan Hancock, way back during the pre-CalArts days. It's long since gone, but like the old animation classroom or the courtyard next to it there's a bit of nostalgia and comfort for those places which colors my memories. Hence the inclusion of 8 or 16 bit characters and time traveling supermodels in these pics.

No photos that I know of exist for any of these places other than the few I have or of what there is online showing what they've become the meanwhile. Which in some ways makes them more special, not least of which is that it forces me to create the rest of what I can't remember.

In any event, sketch pages showing my thought process. In Pinterest form.

Friday, September 07, 2018

Animation Hellhole Memories Part 2



Colored versions of the Allan Hancock Animation Hellhole crew playing Worms: Armageddon at my old place, and the Calarts Cube 5 crew playing Halo at the ever leaky Woodglen Venture apartments.

Below are more WIPs / beatboards of the Allan Hancock College days. Some liberties were taken with the cast of characters, in case anyone was wondering if I went to school with a salamander, capybara, Samus, or a witch. Which is still uncertain with at least a few of those, truth be told.
But again, the whole exercise was to try to recreate the Fine Arts Department from memory alone, especially the courtyard outside of Buildings L and M, since there's next to no reference for this other than Google Maps and my own hazy recollections.

There are more images and details posted over at my Wordpress page.

Saturday, September 01, 2018

Animation Hellhole and CalArts Memories, WIPs

Series of recent unfinished sketches revolving around memories of both the pre-internet days of the Animation Hellhole at Allan Hancock College (panel 1), and the later post-internet days at Apartment 131 across the street from CalArts (panel 2).

As you can see, a majority of the time in both situations revolved around carefully researching the emerging world of interactive software.

(The second set of panels below are mostly based on the Hellhole days:)
The actual animation hellhole was literally a renovated janitor's closet inside the Arts Department at Hancock. It still had a working sink and some leftover mops, but it was also stuffed with state of the art second hand animation gear, both digital (two pieced together PCs, security cameras, a VCR) and traditional (an animation disc with several 80W bulbs cooking overhead and underneath).

One notable exception to the historical accuracy of these pics is the super model time traveler featured in the last frame, but otherwise I tried to keep it faithful to the crew, situations, and atmosphere of the time: Endless days of drawing, shooting animation or the sh*t, running off to Chopstix for cheap Chinese food (a miracle for the Santa Maria/Orcutt area in the early 2000's), digging around Gamestop or Blockbuster for Playstation games, endless nights playing Worms: Armageddon or Puzzle Fighter, planning our next trip to San Luis to either get art supplies at Law's Hobby or whatever art books and comics they had at Captain Nemo's.

Again, keep in mind that for most of us it was pre-internet, pre-Amazon, pre-smart or even cell phone. You got by with what you could find and took it all in with the company of friends.

Sunday, August 26, 2018

Art Against Alzheimers 2018 - Street Fighter submissions

Two sets of Street Fighter prints I submitted to this year's Forget Me Not: Art Against Alzheimer's, run by Mr. Brandon Tokunaga. (Ibuki for the first pic; Cammy and Chun Li for the second. An unfinished first pass of the Ibuki illustration can be found here.)

All proceeds were donated to Alzheimer's research as well as Alzheimer's care and assistance. That said, the theme for the art has been increasingly pop related, esp. with vintage video games taking a lion's share of the print submissions. Given that the show made a good chunk of change this year, I'd say that's a winning strategy, and for a good cause.

Saturday, August 18, 2018

2018 Revisions

Series of pieces from the past several years that got some revisioning over the past few months, either draw-overs or complete redraws from scratch. (The bottom pic is a scan of an old bamboo piece I contributed way back when to Gallery Nucleus' "Jab Strong Fierce" show, around '09 I think. The whole thing was essentially a garage sale for Street Fighter fan art, though that was a rarity for Nucleus to do at the time. The original piece was rushed, and as a result was sh*t, but that was where my priorities were then, rushing everything to be productive rather than good.

As Ellis Redding would say, "That's institutionalized.")

Saturday, August 04, 2018

Obligatory Retro Game Post - What I've Been Playing

Posted this already over on the Instagram and (don't laugh) the Deviantart page.

Anyhow, a visual representation of GBA games I've been playing recently. Was a little too late in getting this done to enter into this year's Forget Me Not: Art Against Alzheimer's charity art auction, but next year will prove to be a challenge since stuff apparently flew off the shelves and raised over $5k. Not bad for something homegrown by Allan Hancock Animation Hellhole alumni on the Central Coast.

- Official Facebook page for Art Against Alzheimer's.

Sunday, July 22, 2018

Forget Me Not - Art Against Alzheimer's 2018 prints

For archive purposes, some pieces from this year's annual Forget Me Not - Art Against Alzheimer's. Ended up having about a dozen pieces to contribute this year, as well as plenty of other talented artists, photographers and more.

Some additional pieces not featured in the flyer:

And an updated flyer from the 2017 show:

Saturday, June 16, 2018

Acheulean Beatboard

Piece from almost a year ago. Posted on the Instagram account back then; did a couple slight revisions the meanwhile, mostly having to do with just balancing the faces and head shapes surprisingly enough. (I can see why most artists avoid doing the downward-angled head at a slight turn from center. I think though that this was drawn before I had a more solid undersketch system down, or of establishing the feature distances on a character's face.)

Saturday, June 09, 2018

Beta Euthynus, reworked illustration

A reworked piece that was originally from... I'll say 2015, because why not. Reworked it again last November from scratch, and then reworked the character on the right just now. Redid the facial expression on both drawings entirely, reworked the bottom right pose a little. The original from several months back is on the Instagram account somewhere, for anyone wanting to dig through my old drawings to make the comparison and laugh. (Hell, the original Original is probably on the Blogspot account here somewhere.)